John Patricio


Brick breaker
01 / 18 · First angles
36 / 36 bricks
Score0
Lives3
Move with arrow keys or A and D. Aim with Q/E, up/down arrows or the Aim slider. Space launches a held ball, otherwise pauses. Clear every brick to advance through 18 levels.

01 · First angles

Use Aim or ↑ ↓ before launch. Paddle edges send the ball sideways.

−14°
1×Scales play and power-up timers. 1× is normal speed.

Move: mouse, touch, ← → or A / D. Aim: Q / E, slider or ↑ ↓.
Space / tap: release held balls; otherwise Space pauses. Escape: pause.

Levels & progress

Unlocked levels save on this device.

Power-ups & brick guide

M · MultiballSplits every ball, up to 18.

W · WideA wider paddle for 18s.

C · CatchCatches returns for 16s. Re-aim and release; auto-releases after 6s.

P · PierceCuts through ordinary bricks for 12s. Gates still bounce.

L · LaserAuto-fires from the paddle for 12s.

F · Safety floorSaves bottom misses for 16s.

Bricks & annexesAny brick can carry a random power-up; copper outlines mark carriers. Pips show remaining armour hits. Diamonds burst into neighbours. Arrow gates open new upper rooms on later levels; play pauses while the arena grows. All walls break.

Timed pickups extend their effect to a capped duration. Powers reset after losing the final ball or changing levels. A life is lost only when every ball falls. Level clears restore one life, up to five.