John Patricio
01 / 18 · First angles
36 / 36 bricks
Aim, then launch.
Move: mouse, touch, ← → or A / D. Aim: Q / E, slider or ↑ ↓.
Space / tap: release held balls; otherwise Space pauses. Escape: pause.
Levels & progress
Unlocked levels save on this device.
Reset only this game’s unlocked levels and best scores?
Power-ups & brick guide
M · MultiballSplits every ball, up to 18.
W · WideA wider paddle for 18s.
C · CatchCatches returns for 16s. Re-aim and release; auto-releases after 6s.
P · PierceCuts through ordinary bricks for 12s. Gates still bounce.
L · LaserAuto-fires from the paddle for 12s.
F · Safety floorSaves bottom misses for 16s.
Bricks & annexesAny brick can carry a random power-up; copper outlines mark carriers. Pips show remaining armour hits. Diamonds burst into neighbours. Arrow gates open new upper rooms on later levels; play pauses while the arena grows. All walls break.
Timed pickups extend their effect to a capped duration. Powers reset after losing the final ball or changing levels. A life is lost only when every ball falls. Level clears restore one life, up to five.